Nintendo has faced a setback with its patent application aimed at owning the character-capturing mechanic seen in games like Pokémon. The Japan Patent Office suggested rejection due to existing similar features in titles like ARK and Monster Hunter, implying Nintendo’s claims lack novelty. While this won’t impact its lawsuit against Palworld directly, it raises questions about the future of its broader patent rights.
Is it time for the gaming industry to reevaluate how intellectual property is defined, particularly in a landscape where ideas and mechanics often overlap?
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