Graphite is an innovative, free, and open-source vector graphics application currently in alpha, built mainly in Rust. While it offers a workflow reminiscent of tools like Inkscape and Illustrator, its unique node-based structure, known as Graphene, positions it as a versatile graphics engine with plans to support raster graphics, photo editing, and more by 2025. Graphite aims to be an all-in-one creative powerhouse, appealing to a wide array of designers and artists.
Given its adaptability and the shift toward a game engine-like architecture, how might Graphite reshape the future of digital design workflows compared to traditional software?
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