The NOSHOT First Person Controller is a free and open-source project created in Godot 4.3, perfect for fans of Parkour-style games like Mirror’s Edge. With features like crouching, sprinting, sliding, and dynamic audio, it offers a smooth and immersive gaming experience. How do you think the utilization of Godot 4.2’s SDFGI for lighting enhances the overall gameplay experience in this controller?
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