The Godot Game Engine has just launched its first Asset Store, spearheaded by Emilio Coppola, designed to compete with established platforms like the Unity Asset Store. Currently in its beta phase, the store features a limited selection of free assets but aims to evolve into a comprehensive marketplace integrated into the engine, eventually offering commercial assets. As it stands, the existing Asset Library will remain available for backward compatibility.
Is this move a game-changer for Godot users, and how might it influence the engine’s adoption among indie developers compared to Unity and Unreal?
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