The Godot Game Engine has launched its Godot 4.5 Dev5 release, likely the final dev version before transitioning into beta. This update introduces several exciting new features, including native support for visionOS, GDScript abstract classes, and enhanced shader compilation and WebAssembly SIMD support. Notably, it also brings inline color pickers and SMAA 1x as new graphical options.
As Godot advances towards its 4.5 final release, how do you think these changes will impact the game’s development landscape, particularly for indie developers?
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