Godot 4.5 Dev1 has been released with major features like mute game and multiple selection in the game window, a new collision system for TileMapLayers, and drag and drop of resource UIDs. The release also includes numerous bug fixes, with many set to be backported to 4.4 in a stable release. This snapshot is designed for testing, so precautions should be taken to prevent data loss.
It’s exciting to see the continuous development and improvement of the Godot game engine with each new release. What features or enhancements are you most looking forward to seeing in future versions of Godot? Share your thoughts and ideas!
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