The recent release of Godot 4.5 Beta has brought significant advancements, following a series of development versions. This beta version introduces a host of new features, including improved GDScript capabilities, enhanced shader options, and more robust Android support. With the final release on the horizon, developers are eagerly awaiting the stabilization of these features.
What impact do you think these enhancements will have on the indie game development community, particularly in terms of accessibility and performance?
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