Godot 4.3 is a feature-rich release with over 3,500 commits and contributions from 500 contributors. New features include interactive music support, 2D physics interpolation, overhauled visual shader editor, and more. With the addition of Direct3D 12 and Wayland rendering support, Godot continues to evolve as a powerful game engine. What are your thoughts on the advancements made in Godot 4.3 and how do you think they will impact the game development community?
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