The Blender Foundation has unveiled Blender 5.0 Beta, packed with exciting new tools for game developers, set to launch fully on November 5th. Key highlights include the Scatter on Surface Modifier, a revamped Array Modifier, innovative painting tools for pixel artists, and major enhancements to geometry and shader nodes with new closures and bundles. Additionally, the .blend file format has been updated for longer IDs and bigger scenes.
As game development continues to evolve with these advanced tools, how do you think the integration of such features will shape the future of indie game design?
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