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Bevy ECS in Godot Engine

funfectBy funfectMay 22, 202501 Min Read
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The Godot-Bevy and bevy_godot4 projects integrate the powerful Entity Component System (ECS) of the Bevy game engine with the popular Godot game engine, allowing developers to harness the strengths of both. By seamlessly merging Bevy’s high-performance Rust ECS into Godot, users can manage game logic while utilizing Godot’s user-friendly editor and rendering capabilities. The integration enables clean separation of ECS logic from Godot’s scene tree and facilitates the spawning of Godot scenes directly from Bevy.

Given the capabilities these integrations offer, how might the combination of data-driven design in Rust and Godot’s user-friendly interface transform the landscape of indie game development?

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Bevy ECS Engine Godot
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