BeeHave is a powerful addon for Godot that implements behavior trees for designing AI behavior visually. It offers tools like visualizers and profilers for debugging and optimization. With BeeHave, creating adaptive AI and challenging boss battles becomes simple. The open-source project is a valuable tool for developers looking to elevate their game AI.
Question for discussion: How do you think the implementation of behavior trees in game development can impact the overall player experience and gameplay dynamics?
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