Jusant, a game developed by Don’t Nod, focuses on the simple yet challenging task of climbing an impossibly high mountain. With no combat or dialogue, the game immerses players in the exhilarating experience of pushing their limits and conquering the peak. The trailer captures the thrill of the climb, leaving players on the edge of their seat throughout. Is there a particular element of Jusant that intrigues you or makes you want to give it a try? What do you think sets this game apart from others in the genre?
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